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Summer Skirmish event included a $6, 500 prize for the team with the most kills, and that cash might have to be awarded to Team Lag.
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Constant lag is what best characterizes the tournament’s high-profile debut this weekend, when the event aired live on Twitch. It wasn’t just annoying; we’re talking about lag that kept players from moving or building. You could see them stuck in place, or jittering back and forth without moving forward. This would often cause them to get stuck in the storm, the moving boundary of each round that does damage if you find yourself on the wrong side of the line.
Fortnite Players Given £6m Prize Pool For Epic Games Summer Skirmish
The casters offering the play-by-play commentary didn’t bring up the lag, even as the Fortnite streamers screamed about it in a flurry of coarse language during the event. This wasn’t a regular, friendly match; there was a significant amount of money on the line. And teams were being killed over and over by the lag.
But the lag wasn’t the only thing that sunk the event. The rules themselves led to ridiculously conservative play. Everyone seemed scared to get into a firefight, which meant that many of the players were content to hide and wait for other people to attack. It was like watching a football game where there’s a large incentive to stay in the huddle and avoid tackling members of the other team.
“This is so weird, ” a commenter on our post about the event wrote. “Every duo builds their fort and then they are too afraid to leave it, because everybody is super good, so they wait until the circle closes and move to another fort. Until you have 30 people in a tiny circle, it lags like crazy and then something happens and someone wins.
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C4 was banned after the first round, possibly in an attempt to lessen the lag. But the issue was likely the setup and rules: Streamers were playing in their homes, and viewers could follow along with their favorite player if they wanted. But the main presentation just jumped from streamer to streamer with no consistency in how each player was presented. The casters spoke over the players, there were limited spectating options, and the whole felt like just a big mess of people playing
Because everyone was playing so conservatively, a ridiculous number of players were alive for the final circles, leading to lots of building by a large number of players. That, of course, led to more lag.
In its current form offers too much of an incentive not to attack when you have so many skilled players. It’s an issue Epic Games is going to need to address more aggressively moving forward.
Fortnite Summer Skirmish: Week 1
And let the casters talk about the lag when it happens. Laughing when someone dies in the storm because they can’t move just seems cruel, and it’s a situation that felt like it happened more than once.
Thanks to all the participants we had out in the first week of #SummerSkirmish! We'll be using different formats each week. We're looking into improving server performance and ironing out issues as well. You can see the final results for Week 1 here: https://t.co/EGhCop4XGM— Fortnite (@FortniteGame) July 14, 2018
The Summer Skirmish event ended after four rounds, with promises from Epic and casters to learn how to do better for next time. This streamed tournament was a disaster, but Epic Games has a lot of room to course correct and learn how to do this better. The second live event next week is going to be a test to see if how quickly the company can improve the presentation and technical aspects of these events and present something that isn’t, frankly, a complete shitshow.has been giving out millions in prize money for its various Summer Skirmish events, and we’ve now finished the grand finale which has taken place at PAX West in Seattle over the last four days. Among dancing cosplayers and cubicles skinned with

Fortnite' Summer Skirmish Week 2
Style wood walls, 100 players duked it out to become the last man standing and take down a $1.5 million prize pool with $225, 000 going to first place and $25, 000 bonuses for every Victory Royale win.
Has been refining its scoring system all summer, and has finally landed on one that gives points both for high placements and wins, but also for total kills in a game in an attempt to encourage more action and less hiding. But there’s still plenty of hiding.
The Grand Finals were memorable for reasons both good and bad. For the most part, it felt like Epic had finally figured out how to do events like this “right” from the rule set to the production value to hiring the two best
Fortnite's Second Summer Skirmish Was Still Kind Of A Mess [update: Epic Stands Behind Winner]
The first prize winner ended up being relatively unknown player Morgausse, who early on landed a “perfect” game with a Victory Royale and 7+ kills. Then through high placement and consistent kills, secured himself the highest point total with a top ten final game finish, securing himself a total haul of $250, 000. Other fun storylines of the event included Blind's perfect 6 point game and solid placement, a player who rose to prominence after double solo wins at Ninja’s Vegas event (Ninja wasn't a participant in the PAX Skirmish), and a constant Tilted Tower battle between Aydan and Nick Mercs where the former kept eliminating the latter (and the crowd favorite) almost every game. But in the end, the story is Morgausse, who is about to see his profile skyrocket after this grand finals win. I’m not sure if he’s currently signed to a team, but if he isn’t, he’s about to be.
Things did not go off without a hitch, however, as during game 4, a final group of players found the safe zone encompassing one of the Mystery Cube’s recently planted low-gravity fields. Unfortunately, rather than simply making everyone somewhat more bouncy, the game decided it was time to remove gravity
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, which resulted in the whole group of players rocketing up and down in midair, all strategy and skill flown out the window. Many died, and eventually the zone moved, but after that, Epic not only had to turn off anti-grav fields (I’m still not sure if the total lack of gravity was a bug or something these fields are supposed to do occasionally), but they also added a seventh game to the event, when they were originally only planning six. Not exactly a clean fix, but I suppose it was the best they could do under the circumstances. Fortunately, it does seem like Morgausse
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Would have won with or without the game 7, though it did give him a final three points to really boost him over the edge.
Since Summer Skirmish started, there is still work to be done. The very end of these fights are still somewhat irritating with something crazy like 30-40 people packed into tiny circles, half of them dying to the storm whenever it moves. And we saw more than one game decided by “heal off” alone in which players have to heal through an entire closed storm. One player won a game with
Kills using this method. It feels like something has to change with the final 15% of these games. It's also weird there's no grand winner moment as we have to sit and wait for score tallies, even when it's pretty obvious who won if you've been keeping track of points (Morgausse, in this case, won for sure as soon as he hit the top ten in the last game).
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Definitely has only kept improving these events in time. I am very much looking forward to whatever insanity they have planned for their future events including the inevitable World Championship, as with unlimited money and the most popular game on earth, it’s going to be something to behold.

Follow meon Twitter, Facebookand Instagram.Read my new sci-fi novel HEROKILLER, which combines my love of fighting games and action movies. I also wrote The Earthborn Trilogy.After growing controversy surrounding accusations of foul play from the winner of Summer Skirmish Week 2, Epic Games has responded, concluding that they are satisfied there was no wrongdoing.
‘ was invited to the tournament thanks to his placing in the ‘Solo Showdown’ LTM, and walked away with first place and $60, 000 after an incredible performance.
Fortnite's Summer Skirmish Tournament Rekindled Debate Over Player Vetting
However, for a number of reasons other competitors and lots of fans began to doubt the legitimacy of his scores and matches.
He was suspected because he wasn’t streaming – however this isn’t required. He also was accused of using a keyboard and mouse while playing on PS4. Lastly, he was accused of having friends join his game of various accounts and allow him to kill them to boost his score.
A reddit user compiled all the accusations levelled
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